Caroline Bem, Krista Bonello Rutter Giappone, Mateusz Felczak, Rob Gallagher, Manuel Garin, Daniel Heßler, Filip Jankowski, Darshana Jayemanne, Cameron Kunzelman, Antti Lindfors, Tomasz Z. Majkowski, Paul Martin, Sebatian Möring, Wyatt Moss-Wellington, Dooley Murphy, Samuel Poirier-Poulin, Markku Reunanen, Petri Saarikoski, Alesha Serada, Rory K. Summerley, Jaakko Suominen, Jaroslav Švelch, Nele Van de Mosselaer, Agata Zarzycka
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games.
ENGLISH (HARDCOVER) ISBN: 9783030883379 Year: 2022 Pages: 382