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LEARN VERTEX & PIXEL SHADER PROGRAMMING WITH DIRECTX 9

  • Writer: Leslie Rising
    Leslie Rising
  • 3 days ago
  • 1 min read

James C. Leiterman





Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.


Features:

  • Find out about the valid vertex shader and pixel shader instruction sets

  • Learn how branching and branchless code can be used for flow control

  • Understand the vertex shader instructions that support matrices

  • Discover how to use quaternions to accurately represent rotating objects

  • Use texturing with both vertex and pixel shaders, including bump mapping.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556222870

2004

400

OTHER NAMES

Learn Vertex and Pixel Shader Programming with DirectX 9 (Wordware Game Developers Library)

TAGS


Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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