LEARN VERTEX & PIXEL SHADER PROGRAMMING WITH DIRECTX 9
- Leslie Rising
- 3 days ago
- 1 min read
James C. Leiterman
Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
Features:
Find out about the valid vertex shader and pixel shader instruction sets
Learn how branching and branchless code can be used for flow control
Understand the vertex shader instructions that support matrices
Discover how to use quaternions to accurately represent rotating objects
Use texturing with both vertex and pixel shaders, including bump mapping.
PUBLICATION DETAILS
OTHER NAMES
Learn Vertex and Pixel Shader Programming with DirectX 9 (Wordware Game Developers Library)
TAGS
Authors: #JamesCLeiterman
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2004
Genres: #GameDesign
Companies:
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