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THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

INTERACTIVE STORIES AND VIDEO GAME ART: A STORYTELLING FRAMEWORK FOR GAME DESIGN

Chris Solarski


 

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.


Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games

  • Accessible to industry professionals as well as non-developers

  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art

  • The definitive framework for designing interactive stories

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781498781503

2017

192

English

Hardcover

9781138628755

2017

220

English

eBook

N/A

2017

192

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2017


Companies:

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Public Figures:

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Games:

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Misc:

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