Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
"Independent Video Games: Culture, Communication, and Participation" is the first book in the Italian language to examine the milieu, economy, and rhetoric of independent gaming. Gandolfi illustrates the ways in which indie video games are discussed, received, or rejected online and by specialized media, suggesting that, in many cases, the success or failure of a project depends more on communicative issues than technical ones. To demonstrate this, the author examines numerous case studies, including FTL: Faster Than Light, Shroud of the Avatar, Star Citizen, Minecraft, Scrolls, Beyond: Two Souls, Dragon's Crown, Pokémon X/Y, Wonderful 101, Dark Souls 2, Fire Emblem: Awakening, and Europa Universalis IV.
Videogiochi indipendenti. Cultura, comunicazione e partecipazione
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#BeyondTwoSouls (Beyond: Two Souls)
#DarkSouls (Dark Souls 2)
#DragonsCrown (Dragon's Crown)
#EuropaUniversalis (Europa Universalis IV)
#FTL (FTL: Faster Than Light)
#FireEmblem (Fire Emblem: Awakening)
#Pokémon (Pokémon X, Pokémon Y)
#ShroudoftheAvatar (Shroud of the Avatar)
#StarCitizen (Star Citizen)
#Wonderful101 (Wonderful 101)
#Ludologica (Ludologica #25)