Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.
"Horizons of Forza" is the first volume of video game criticism to examine the racing genre, particularly the paradigmatic Forza Horizon. The author employs the racing game as a filter and metaphor for contemporary topics in politics, art, economics, and culture. The book is divided into two sections, "America" and "Europe," corresponding to the two episodes of Forza Horizon produced by Microsoft Games Studios in 2012 and 2014, respectively. In this virtual journey in the company of hitchhikers like Marshall McLuhan and Paul Virilio, Chris Burden, and Filippo Tommaso Marinetti, the highway transforms into an "autopia." The screen and the windshield deflect and reflect, distort and distract. Fasten your seatbelts...
Orizzonti di forza. Fenomenologia della guida videoludica
Publishers: #EdizioniUnicopli (Edizioni Unicopli)
#Microsoft (Microsoft GameSTudios)
#Forza (Forza series)
#Ludologica (Ludologica #27)