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HISTORY OF DIGITAL GAMES: DEVELOPMENTS IN ART, DESIGN AND INTERACTION

Andrew Williams



 

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.


Key Features

  • Full-color images and game screenshots

  • Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices

  • This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context

  • Includes discussion of game hardware as it relates to how it affects game design

  • Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781138885554

2017

255

English

Hardcover

9781138885530

2017

271

English

eBook

N/A

2017

255


 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Year: #Year2017


Companies:

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Public Figures:

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Games:

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Misc:

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