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PHOENIX: THE HISTORY OF THE VIDEOGAME INDUSTRY

  • Mar 27, 2022
  • 3 min read

Leonard Herman



  • Fifth Edition - Volume I
  • Fifth Edition - Volume II
  • Hardcover Version
  • Paperback Edition

Since the publication of its First Edition in 1994 as the world’s first serious attempt to document the history of video games in book form, Phoenix has been regarded as the “Bible of Video Game History.”


For this Fifth Edition update, Phoenix now covers 80 years of history and contains so much information that it spans two volumes. Together, the two volumes of Phoenix Edition V cover the gamut of videogame history, from the earliest experiments on mainframe computers to the latest gaming consoles, which are computers themselves.


Written by “The Father of Videogame History,” Leonard Herman (who was proclaimed “The Game Scholar” by video game magazine Electronic Gaming Monthly in 2003), this epic two-part book covers the entire history of the world’s largest entertainment industry from 1947 through the present day.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

Preview Edition

N/A

1994

150

English

Paperback

1st Edition

TBD

1994

310

English

Paperback

2nd Edition

TBD

1997

330

English

Paperback

3rd Edition

9780964384859

2001

388

English

Hardcover

Phoenix IV

9780964384804

2017

868

English

Paperback

Phoenix IV

9781539031291

2016

828

English

eBook

Phoenix IV

N/A

2017

868

English

Hardcover

Phoenix V Vol. 1

TBD

2027

572

English

Hardcover

Phoenix V Vol. 2

TBD

2027

584

  • Preview Edition - History through 1991. This stapled-binding was limited to 50 copies.

  • 1st Edition - History through 1993. This book was limited to 1,000 copies.

  • 2nd Edition - History through 1996. This edition was the first to include black & white photos. Foreword by Keith Feinstein.

  • 3rd Edition - History through 2000. Foreword by Ralph Baer. The first four printings of this edition were in a large 8.5 x 11 format. The book went out of print in 2005 and was unavailable for several years because the publisher believed that the fourth edition was imminent. In October, 2009, it was apparent that the 4th edition wasn't going to be published any time soon, so a new printing of the 3rd edition was made available. The new printing was reduced to a 6x9 size, but otherwise contained the same text as the prior printings. The tenth and eleventh printings featured a new cover by Michael Thomasson and Cory Golabek.

  • 4th Edition (Paperback) - History through 2015. Forewords by Ted Dabney and Chris Kohler. The cover is very similar to the one designed by Michael Thomasson and Cory Golabek that was used in the tenth and eleventh printings of the 3rd edition. Originally, this cover had been designed for the 4th edition, until No Starch Press said they weren't going to use it.

  • 4th Edition (eBook) - This is an expanded version of the 4th edition that has corrected errors found in the B&W edition. These errors are listed on the Rolenta Press website. .

  • 4th Edition (Hardcover) - This is an expanded version of the 4th edition that has corrected errors found in the B&W edition. These errors are listed on the Rolenta Press website. This edition also includes a separate chapter on 2016 and an index of illustrations.

  • 5th Edition (Hardcover) - This edition is across 2 volumes and covers 80 years of history.


OTHER NAMES

Phoenix: The Fall and Rise of Home Video Games

Phoenix 1994

Phoenix 2016

Phoenix IV The History of the Video Game Industry

Phoenix Edition V Vol. I The History of the Video Game Industry

Phoenix Edition V Vol. II The History of the Video Game Industry

TAGS


Publishers: #RolentaPress (Rolenta Press) #LimitedRun (Limited Run Games) #PressRun (Press Run Books)

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

#WadeRosen (Wade Rosen)


Games:

N/A


Misc:

N/A


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