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HANDBOOK OF RESEARCH ON SERIOUS GAMES FOR EDUCATIONAL APPLICATIONS

Boaventura DaCosta, Charles B. Hodges, Daniel S. S. Fun, David Kirshner, David L. Strayer, Dirk Ifenthaler, Eric G. Poitras, Greg Szczyrbak, HeeSun Choi, Jaejin Lee, Jason M. Harley, Jean Lee Tan, Jeffery K. Pomerantz, Jillian R. Boon, Joshua Danish, Kevin Kee, Kimmo Oksanen, Kirsten R. Butcher, Madlyn Runburg, Mete Akcaoglu, Michael F. Young, Min Liu, Naomi Thompson, Philipp Sonnleitner, Robert Z. Zheng Roger Altizer, Soojeong E. Seok, Stephen T. Slota, Susanne P. Lajoie, Thanh N. Tran, Timo Lainema, Vivien S. K. Huan, Yoon Phaik Ooi



 

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents.


Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781522505136

2016

526

OTHER NAMES

Handbook of Research on Serious Games for Educational Applications

 

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Publishers: #InformationScienceReference (Information Science Reference)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2016


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