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CULTURE AND COMPUTER SCIENCE: SERIOUS GAMES

Jürgen Sieck, Michael A. Herzog



 

The development of information technology in the gaming industry has brought about a significant advancement in knowledge sharing and novel modes of interaction. The current technologies have paved the way to extend historically rooted and freshly interpreted communication and interaction models to a multitude of other application domains, all guided by the overarching principle of "applied games."


The contributions compiled in this volume offer a diverse array of insights into the realm of "playful knowledge transfer." Each article provides a unique perspective on the fundamental theories related to acquiring knowledge and information through games. It becomes evident that the realm of media didactics, cultural studies, and technical-scientific theories concerning game-based media remains open-ended and calls for further exploration.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783940317476

2009

290

OTHER NAMES

  • Kultur und Informatik: Serious Games

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2009

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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