Jürgen Sieck, Michael A. Herzog
The development of information technology in the gaming industry has brought about a significant advancement in knowledge sharing and novel modes of interaction. The current technologies have paved the way to extend historically rooted and freshly interpreted communication and interaction models to a multitude of other application domains, all guided by the overarching principle of "applied games."
The contributions compiled in this volume offer a diverse array of insights into the realm of "playful knowledge transfer." Each article provides a unique perspective on the fundamental theories related to acquiring knowledge and information through games. It becomes evident that the realm of media didactics, cultural studies, and technical-scientific theories concerning game-based media remains open-ended and calls for further exploration.
Kultur und Informatik: Serious Games
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)