Salvador Gómez García
What are serious games? Who uses these games? What are your goals? This book is intended to serve as an introduction to games as forms of communication that, although geared towards information and persuasion, do not forget the key to their success: entertainment. In addition to addressing the main genres of serious games, the following cases, among others, are analyzed:
• Video games used by the armies of different countries for training, recruitment and creation of a public image.
• Persuasive video games of solidarity awareness for the disclosure of humanitarian crises, awareness of the population and education for development.
• Newsgames as games that participate in current information and citizen debate by users and media such as the New York Times.
• And video games aimed at the treatment and understanding of diseases, as well as the rehabilitation and improvement of physical and mental capacities.
For the first time a book offers, in Spanish, a complete introduction to the new field of serious games.
¿Pueden los videojuegos cambiar el mundo?: Una introducción a los serious games
Publishers: #UNIREditorial (UNIR Editorial)