GREAT GAME DESIGN
- Jul 12, 2024
- 1 min read
Clive Gifford
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9780778736332 | 2017 | 32 |
OTHER NAMES
Great Game Design
TAGS
Authors: #RachelSeigel
Publishers: #CrabtreePublishing (Crabtree Publishing)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2017
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A




![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)

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