VIDEO GAMES AND MENTAL HEALTH: PERSPECTIVES OF PSYCHOLOGY AND GAME DESIGN
- 2 hours ago
- 1 min read
Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783837668568 | 2026 | 228 | |
English | eBook | N/A | 2026 | 228 |
OTHER NAMES
Video Games and Mental Health: Perspectives of Psychology and Game Design
TAGS
Authors: #CarmenJohann #ChristopherLeech #EmmanuelGuardiola #FedericoAlvarezIgarzábal #KatharinaTillmanns #TimWulf
Publishers: #Transcript (Transcript Publishing)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2026
Genres: #GameStudies #Psychology
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A

![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_dbd658b1bf02487bacdca4afd4f5ea21~mv2.jpg/v1/fill/w_165,h_250,al_c,q_30,blur_30/84088f_dbd658b1bf02487bacdca4afd4f5ea21~mv2.jpg)
![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_dbd658b1bf02487bacdca4afd4f5ea21~mv2.jpg/v1/fill/w_364,h_553,al_c,q_90/84088f_dbd658b1bf02487bacdca4afd4f5ea21~mv2.jpg)



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