GETTING STARTED WITH LEVEL DESIGN: 10 PRINCIPLES OF GAME DESIGN THAT KEEP PLAYERS ENGAGED
- 1 day ago
- 2 min read
Michael Salmond
You worked hard to make your game, so why doesn’t it quite work? Level design can solve that!Whether you’re just starting out or have struggled before, learning the secrets of AAA titles can transform your games starting today.
Learn how to create game experiences based on theory rather than intuition!
“I can make games now, but somehow they’re boring when I actually play them…”“I place enemies and doors without really knowing why…”“Players don’t move the way I intended, and they keep getting lost…”
Behind every great game, there is always level design.
Level design is more than simply creating maps. It is the art of combining architecture, psychology, user experience, and other disciplines to shape the player’s emotions.
As an introduction to the field, this book brings together these often-complex theories into 10 Principles of Level Design, creating an accessible guide that explains them more clearly than existing books.
Starting with the basics of “What exactly is level design?”, the book also puts into words the fundamental elements of what makes games fun, taking a step back from the concepts covered in existing literature.
Recommended for:
Indie game developers
New level designers, including designers, planners, and environment artists
Students aspiring to enter the game industry
Leave behind “just because” design with this book and start creating stages that truly captivate players!
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN / ASIN | YEAR | PAGES |
Japanese | Paperback | 9784862466709 | 2026 | 208 | |
Japanese | eBook | B0H9R5NHG7 | 2026 | 208 |
OTHER NAMES
Getting Started With Level Design: 10 Principles of Game Design That Keep Players Engaged
レベルデザインをはじめよう - プレイヤーを夢中にさせるゲーム設計の10原則
TAGS
Authors: #HirofumiMotoyama #MichaelSalmond #YukaYamada
Publishers: #BornDigital (Born Digital, Inc.)
Languages: #Japanese
Format: #eBook #Paperback
Accessibility: N/A
Year: #Year2026
Genres: #GameDesign
Companies:
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