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AN ARCHITECTURAL APPROACH TO LEVEL DESIGN

Christopher W. Totten, Junya Watanabe (Japanese Editor), B Sprout Co., Ltd. (Japanese Translator)



 

Explore Level Design through the Lens of Architectural and Spatial Experience Theory


Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.


Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications


The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.


Create Meaningful User Experiences in Your Games


Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

1st Edition

9781466585416

2014

472

English

Hardcover

1st Edition

97811384277723

2017

472

English

eBook

1st Edition

N/A

2014

472

English

Paperback

2nd Edition

9780815361367

2019

579

English

Hardcover

2nd Edition

9780815361374

2019

579

English

eBook

2nd Edition

N/A

2019

579

Japanese

Paperback

9784862462619

2015

384

OTHER NAMES

  • ゲームデザイナーのための空間設計 歴史的建造物から学ぶレベルデザイン

 

TAGS


Publishers: #CRCPress (CRC Press) #BornDigital (Born Digital, Inc.)

Languages: #English #Japanese

Accessibility: N/A

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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