The second and last volume of the History of SEGA, famous Japanese manufacturer of video game consoles (Saturn, Dreamcast...) but also publisher of video game hits (Sonic, SoulCalibur, Virtua Fighter, Shenmue II...)
Almost a year after volume 1, this second and final installment of Generation SEGA retraces the journey of the famous Japanese publisher from 1992 to today.
Through this book including many unpublished photos, you will discover how the Japanese giant shaped its success on the Old Continent and its evolution in order to adapt to the upheavals of the video game market. You'll relive behind-the-scenes machines that have spanned generations before diving into fun and amazing trivia.
160 pages divided into 4 canonical chapters to go further in the history of a great video game!
Chapter 1: A two-speed culture
Chapter 2: The ambition of the Saturn
Chapter 3: The Dreamcast and the end of an era
Chapter 4: From manufacturer to third-party publisher / Takeover by Sammy
As a bonus: The little story of PICO - Each chapter, dotted with unpublished photos, is followed by pages selection of games and trivia.
The result of several years of investigation, the story is based on exceptional testimonies (descendants, historical actors, archival documents...).
As a bonus, the incredible story of PICO, SEGA's edutainment console.
Génération SEGA vol. 2 - 1991-2022 : Mega CD, Saturn, Dreamcast et la fin d'un Empire
Publishers: #OmakéBooks (Omaké Books)