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GAMES AND NARRATIVE: THEORY AND PRACTICE

Aleksandra Mochocka, Barbaros Bostan, Çakır Aker, Christian Roth, Demi Schänzel, Digdem Sezen, Edware F. Melcer, Elisa Mekler, Ertuğrul Süngü, Esin Selin Güregen, Frank Nack, Güven Çatak, Hartmut Koenitz, Hasan Kemal Suher, Henrik Warpefelt, James Ryan, Jane Turner, Jennifer Price, Jouni Smed, Kai K. Kimppa, Katelyn M. Grasse, Kirsty Michelle McGill, Kristin Walker, Leanne Taylor-Giles, Lyndsie Schlink, Max Kreminski, Michał Mochocki, Mirjam Palosaari Eladhari, Natasha Skult, Nick Junius, Noah Wardrip-Fruin, Özge Mirza, Öznur Özdal, Péter Kristóf Makai, Radim Jurda, Sami Hyrynsalmi, Sandy Louchart, Seray Şenyer, Sercan Sengün, Tolga Hepdinçler, Tonguç Ibrahim Sezen, Tuna Tetik, Wojciech Setlak



 

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783030815370

2021

358

English

eBook


N/A

2021

358

 

TAGS


Publishers: #SpringerNature (Springer Nature)

Languages: #English

Year: #Year2016


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