top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

GAME USER EXPERIENCE AND PLAYER-CENTERED DESIGN

Ahmet Uysal, Ai Ni Teoh, Aki Koponen, Barbaros Bostan, Çakır Aker, Can Soylu, Ceryda Tümen, Çetin Tüker, Dayana Hristova, Divjyot Kaur, Ecehan Akan, Edward F. Melcer, Ertuğrul Süngü, Gözem Turan, Güven Çatak, Jin H. Kim, Jouni Smed, Jukka Vahlo, Kai K. Kimppa, Kerem Rızvanoǧlu, Leanne Taylor-Giles, Marjorie Ann M. Cuerdo, Mehmet Ìlker Berkman, Matthue Roth, Mehmet Kosa, Mesut Ozdinc, Metehan Irak, Natasha Skult, Önder Yönet, Orhan Efe Ozenc, Özüm Karya Sakman, Petter Skult, Roberto Dillon, Sami Hyrynsalmi, Selcen Öztürkcan, Sercan Sengün, Simay Gizem Çavuşoğlu, Sonya I. McCree, Tapani N. Joelsson, Tomi Suovuo, Vugar Sevdimaliyev, Wendi Zhang, Werner Ravyse, Yangyuqi Chang, Yavuz Ìnal, Ysabelle Coutu



 

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it.


The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.


The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783030376420

2020

508

English

Paperback


9783030376444

2020

508

English

eBook


N/A

2020

508

 

TAGS


Publishers: #SpringerNature (Springer Nature)

Languages: #English

Year: #Year2020


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

bottom of page