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GAME THERAPY: THE USE OF VIRTUAL WORLDS IN HEALTHCARE

Claudio Pensieri

 

Overcoming a severe phobia. Assisting in physical rehabilitation. Alleviating post-operative pain. These scenarios may seem far removed from the world of video games, but for quite some time, they haven't been.


Today, healing with an artificial world is no longer science fiction. Every day, new medical experiments demonstrate the remarkable therapeutic effects of interactivity on human physical and psychological well-being.


With a comprehensive series of case studies, ranging from the rise and fall of Second Life to the latest discoveries in serious gaming, this volume narrates a not-so-distant future where even a video game can save lives.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788865075234

2013

334

OTHER NAMES

  • Game therapy. L'uso dei mondi virtuali in campo terapeutico

 

TAGS


Publishers: #Universitalia (Universitalia) #VIGAMUS (VIGAMUS, Museo del Videogioco di Roma)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2013

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VIGAMUSConsciousGaming (VIGAMUS Conscious Gaming #8)


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