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GAME CONTROLLER: FROM PADDLE TO GESTURE-BASED CONTROL

Hannes Witzmann



 

Game design and research thoroughly explore aspects like graphics, storyline, level design, and gameplay. Even the user interface receives significant attention. However, an often overlooked element is the game controller, whether in the form of a joystick, mouse and keyboard, or other devices. While some games occasionally support analog joysticks or steering wheels, upcoming advancements such as EyeToy, Nintendo DS, and Wii are set to revolutionize this landscape. Gesture-based game control introduces an entirely new layer of interaction, demanding game designers to consider appropriate control methods more seriously. This evolution might even spawn a fresh field of study called "Human-Game Interaction."


The book's first section provides an overview of game controller history, delving into devices like paddles, joysticks, joypads, mice, keyboards, and various unique controllers. The second section then delves into gesture-based game controls, exploring design principles relevant to this control scheme and the technologies enabling it. Notably, the book discusses early gesture-based control products, along with contemporary innovations like EyeToy and Wii. Richly illustrated, this book caters to game researchers, designers, and especially gaming enthusiasts intrigued by the intricate history of game controllers and their equally promising future.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783940317148

2007

130

OTHER NAMES

  • Game Controller: Vom Paddle zur gestenbasierten Steuerung

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2007

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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