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DOING THINGS WITH GAMES: SOCIAL IMPACT THROUGH PLAY

Jun 28, 2022
1 min read

Updated: Jan 20, 2023

Lindsay D. Grace



The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.


Key Features

  • Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners

  • Provides design and implementation strategies for social impact games

  • Provides wide ranging case studies in social impact games

  • Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems

  • Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

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9781138367272

2019

266

English

Paperback

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9781138367265

2019

266

English

eBook

​

9780429429880

2019

266


TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2019


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Games:

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Misc:

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