top of page
VGL_Banner_wLogo.png

DIGITAL LOVE: ROMANCE AND SEXUALITY IN GAMES

Heidi McDonald



 

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games.

Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.


Key Features:

  • Examines the past, present, and future of romance in single-player, role-playing games

  • Discusses common presentations of romance in single-player, role-playing games― both in the category and game mechanics that drive romance

  • Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games

  • Explains the notion of the empathic game and explores its importance in relation to romance in game design

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781138502895

2017

316

English

Paperback


9781482237986

2017

290

English

eBook


N/A

2017

316

OTHER NAMES

Digital Love: Romance and Sexuality in Games

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2017


Companies:

N/A


Public Figures:

#HeatherKelley (Heather Kelley)


Games:

#CodeRealize (Code: Realize − Guardian of Rebirth)

#MassEffect (Mass Effect)

#PrincessArthur (Princess Arthur)

#StardewValley (Stardew Valley)

#StarWars (Star Wars: The Old Republic)


Misc:

#Otome (Otome Visual Novels [Otome Games])

留言


bottom of page