CULTURE AT PLAY: HOW VIDEO GAMES INFLUENCE AND REPLICATE OUR WORLD

Armin Lippitz, Bobbie Fletcher, Bradley McAvoy-James, Gareth Healey, Ignacio Bergillos, Lindsey Joyce, Luca Morini, Marta Tymińska, Niklas Torstensson, Patrick Gortschnig, Peter Freer, René Reinhold Schallegger, Robin Skinner, Sarah Faber, Stephen Mallory, Tarja Susi, Victor Navarro-Remesal



 

What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9789004373389

2020

152

English

eBook

N/A

2020

152

 

TAGS


Authors: #ArminLippitz #BobbieFletcher #BradleyMcAvoyJames #GarethHealey #IgnacioBergillos #LindseyJoyce #LucaMorini #MartaTymińska #NiklasTorstensson #PatrickGortschnig #PeterFreer #RenéReinholdSchallegger #RobinSkinner #SarahFaber #StephenMallory #TarjaSusi #VictorNavarroRemesal

Publishers: #Brill (Brill)

Languages: #English

Format: #Paperback #eBook

Accessibility: N/A

Year: #Year2020

Genres: #DiversityInclusivityRepresentation #Essays #GameDesign #GameNarrative #GameStudies


Companies:

N/A



Public Figures:

N/A


Games:

#CallOfDuty (Call of Duty)

#Firewatch (Firewatch)

#LifeIsStrange (Life Is Strange)

#RobotUnicornAttack (Robot Unicorn Attack 2)


Misc:

N/A

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