Book 3 shows you how to replace the mannequin character with another character. You'll also learn how to import assets and place them in the game, including a workaround trick to use more free assets that appear not to import. You begin the first stages of creating a health system for the game, including creating variables and using blueprints to connect progress bars for the HUD.
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Genres: #Coding #GameDesign #Technical