Book 1 showed you how to start your game and make it basically functional. Book 2 shows you the best way to start decorating your game. You’ll learn the best way to start building a Master Material, How to Instance the Material, How to download free assets, install the assets and bring the assets into your game. You’ll then continue to test package your game to be sure the changes didn’t create errors.
Updated with more images and explanations. All of my tutorials are classroom tested by 3D Animation and Game Design students.
This book will take under three hours to complete. This is a step-by-step book with images that demonstrate exactly what you need to click on.
If you need the book printed out, this book is not for you. There is no pdf download. The book is for people who need a step-by-step guide to beginning Unreal Engine.
At this point in game development, you would block out your level. But, you don’t know the entire game development process yet. So, that makes the blocking process less efficient. I think it is more beneficial to students to skip blocking, in favor of jumping right in and decorating the game level. The first time you design and build a game, it will most likely be clunky. Maybe not, but I’m approaching these lessons as learning tools with the idea that you will dump a lot of info into your brain, clunk around pretty fast and on the second game, slow down, refine and build for efficient game play.
You will eventually need to measure which assets to include or exclude in your game so that computers will be able to handle the game play without choking. You can’t simply put in every game asset and have the game work efficiently. Your first game is a great place to bring in assets to learn how heavy your game will be from adding what you want. It also helps in teaching you the problems you’ll run into after adding certain assets. So, have fun and don’t worry about efficiency right now. Learn how things work. You will gain plenty of information from this process.