Video games are often judged but rarely discussed, especially between those who play and outsiders who often struggle to comprehend the fascination with games. However, video games provide a broad foundation for discussions, for example, about what the success of these games reveals about society.
Harald Koberg has been mediating between fans of the medium and its critics for many years. As a cultural scientist and media educator, he has engaged with both perspectives and has accumulated extensive experiential knowledge as a player.
In this book, he now combines theoretical knowledge and practical experience to provide a deep insight into the world of digital gaming. He explains facets of fascination and analyzes the needs that are satisfied during gameplay. He questions common criticisms in order to formulate new critiques. Throughout, he keeps an eye on the social context: youth culture, individualization, gender dynamics, performance pressure. What do games do to society, what does society do to games and players? And what can we do to defuse these conflicts?
STREITPUNKT GAMES: Warum die Kritik an digitalen Spielen zu kurz greift
Publishers: #BüchnerVerlag (Büchner Verlag)