The medium of the computer game enjoys immense popularity and precisely for this reason requires a critical classification. The media culture-scientific anthology works on the dispositive theory of computer games and is thus dedicated to the connections between knowledge and power. The computer game comes into view in its complicity with neoliberalism and the control society as well as in its media-technological condition and its aesthetic qualities of self-reflection and self-criticism.
Kontrollmaschinen - Zur Dispositivtheorie des Computerspiels
Publishers: #LITVerlag (LIT-Verlag)
#WillWright (Will Wright)