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CASUAL GAME DESIGN: DESIGNING PLAY FOR THE GAMER IN ALL OF US

Gregory Trefry



 

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781138427785

2017

264

English

Paperback

9780123749536

2010

246

English

eBook

N/A

2017

264


 

TAGS


Publishers: #CRCPress (CRC Press) Languages: #English

Format: #eBook #Hardcover #Paperback

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

#Bejeweled (Bejeweled) #Solitaire (Solitaire) #WiiTennis (Wii Tennis)


Misc:

N/A

Opmerkingen


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