BEHAVIORAL MATHEMATICS FOR GAME AI
- Leslie Rising
- 4 minutes ago
- 1 min read
Dave Mark
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, Behavioral Mathematics for Game Al covers both the psychological foundations of human decisions and the mathematical modeling techniques that Al designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard Al algorithms to make it easier to utilize the mathematical models.
Web downloads: All of the programming examples and mathematical models shown in the book can be downloaded at http://www.courseptr.com/downloads.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781584506843 | 2009 | 459 |
OTHER NAMES
Behavioral Mathematics for Game AI (Applied Mathematics)
TAGS
Authors: #DaveMark
Publishers: #CharlesRiverMedia (Charles River Media)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2009
Genres: #GameDesign
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