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ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER

Alan Thorn



 

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.


In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine.


By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

eBook

9781305501843

2014

132

 

TAGS


Authors/Narrators: #AlanThorn

Publishers: #Cengage (Cengage Learning)

Languages: #English

Format: #eBook

Accessibility: N/A

Year: #Year2014

Genres: #Coding #GameDesign #Technical


Companies:

N/A


Public Figures:

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Games:

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