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AESTHETICS AND VIDEO GAMES

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1 minute ago
  • 1 min read

Alberto Porta Pérez, Alberto Venegas Ramos, Alejandro Lozano, Alfonso Cuadrado, Antonio Flores Ledesma, Antonio José Planells de la Maza, Cristina Guzmán-Anaya, Eulàlia Febrer-Coll, Jaime Romero Leo, Lara Sánchez Coterón, Marta Castanedo Alonso, Mateo Terrasa Torres, Paula Velasco Padial, Ruth García Martín, Susana Tosca, Víctor Navarro Remesal







The inclusion of video games in the field of aesthetic research has sparked widespread interest. They bring together design practices, audiovisual creation, performativity, software development, and, of course, the shaping of the game's narrative. Their multidisciplinary nature makes this medium familiar territory for many artistic disciplines, and at the same time, this complexity demands new approaches to understanding their expressive codes.


This volume offers an introduction to the essential components for understanding video game aesthetics, both in its theoretical aspects and in the application of different interpretive frameworks to a series of case studies. As a bonus, and as a complement to the text, several chapters of this book are accompanied by audio pieces in which the authors provide additional commentary.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


9788410911529

2025

196

OTHER NAMES

Aesthetics and Video Games

Estética y videojuegos

TAGS


Publishers: #UniversityOfSalamancaPress (University of Salamanca Press [Ediciones Universidad de Salamanca])

Languages: #Spanish

Format: #Paperback

Accessibility: N/A

Year: #Year2025

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#DiscoElysium (Disco Elysium)

#Minecraft (Minecraft)

#TheTenderCut (The Tender Cut)


Misc:

N/A

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