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THE AESTHETICS OF VIDEOGAMES

Matsunaga Shinji



 

Together with their growth in terms of industry share, the cultural relevance of videogames has also increased.


Acknowledging videogames as an art form, this volume attempts to clarify their multiple specificities. Taking Space Invaders, Donkey Kong, Tetris, Pacman, Super Mario Bros., Dragon Quest, Densha de GO!, as well as many other examples, this groundbreaking book considers videogames from the standpoint of philosophy of art to present a theoretical framework of analysis.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback

9784766425673

2018

350

OTHER NAMES

  • ビデオゲームの美学

 

TAGS


Publishers: #KeioGijukuDaigakuShuppankai (Keio University Press)

Languages: #Japanese

Format: #Paperback

Accessibility: N/A

Year: #Year2018

Genres: #GameStudies


Companies: N/A


Public Figures:

N/A


Games: N/A


Misc:

N/A

Σχόλια


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