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ACTIONSCRIPT FOR MULTIPLAYER GAMES AND VIRTUAL WORLDS

Jobe Makar



 

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding!


ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn:

  • How to connect users to achieve real-time interaction

  • When to make decisions on the server versus the game client

  • Time synchronization techniques

  • How to use dead reckoning smoothing to hide network latency

  • About tile-based games the isometric view

  • Techniques for customizing and rendering avatars in a virtual world

In addition, you'll learn everything that goes into building:

  • A real-time multiplayer tank battle game

  • A real-time multilayer cooperative game

  • A virtual world

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780321643360

2009

299

English

eBook


N/A

2009

299

 

TAGS


Authors/Narrators: #JobeMakar

Publishers: #NewRidersPublishing (New Riders Publishing)

Languages: #English

Year: #Year2009


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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