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VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

THE VIDEO GAME THEORY READER

Mark J. P. Wolf, Bernard Perron, Walter Holland, Henry Jenkins, Kurt Squire, Alison McMahan, Miroslaw Filicak, Bob Rehak, Torben Grodal, Martti Lahti, Mia Consalvo, Markku Eskelinen, Ragnhild Tronstad, Gonzalo Frasca, Chris Crawford, Patrick Crogan, David Winter



 

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.


The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.


The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780415965798

2003

366

English

Hardcover

9780415965781

2004

366

English

eBook

9780203700457

2013

366

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Genres: #GameStudies


Companies:

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Public Figures:

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Games:

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Misc:

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