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ZOMBIES, CONSUMPTION, AND SATIRE IN CAPCOM'S DEAD RISING

  • Writer: Dean Guadagno
    Dean Guadagno
  • Apr 27
  • 1 min read

Updated: Apr 28

Connor Jackson




This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.


Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.


This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032740027

2024

120

English

Hardcover


N/A

2024

120

OTHER NAMES

Zombies, Consumption, and Satire in Capcom’s Dead Rising

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2024

Genres: #GameStudies


Companies: 

#Capcom (Capcom)


Public Figures:

N/A


Games:

#DeadRising (Dead Rising)


Misc:

N/A

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