Marco Accordi Rickards, Micaela Romanini
In the panorama of cultural industries, the video game industry has played a primary role for many years, not only in economic terms but also, and above all, in terms of social impact and acceptance in the collective imagination. The game industry has highlighted, like few others, the unique and essential value of the contributions of women, both as characters and creators. This volume narrates the evolution of female roles, from damsels in distress to Lara Croft, and the history of pioneers in the field, with particular attention to past and present battles for the appreciation of gender diversity and inclusion.
Donne e videogiochi. Una questione di genere
Publishers: #CarocciEditore (Carocci Editore)