Daniel García Raso
The Last of Us is one of the most celebrated video game sagas both by critics and by the public since the launch of the first part in 2013. The relevance and prominence it has acquired were reflected with the launch of the second part, which saw how the title was dragged into the sociopolitical debate, as well as in the series that HBO is producing, and in which Neil Druckmann is participating.
In Will there be anything left of us? , Daniel García Raso dissects the work of Naughty Dog from a question posed to the reality of our present, such as what would remain of our morals, our behavior, our culture, if an apocalypse like the one that happens in the game. And he does so by reviewing the development process and the history of the saga, analyzing its narrative and its video elements and connecting what happens in Ellie, Joel, Abby or Tommy's ludofiction both with the history of the United States and the world and with some of the most pressing and current concerns of science, morality, society and the current situation of video game culture that have required our attention in this almost first quarter of the 21st century.
Will there be anything left of us? It is an essay in which cultural criticism, Game Studies and the annoying gaze towards a world and a civilization that are increasingly determined to forget empathy converge.
¿QUEDARÁ ALGO DE NOSOTROS? - COMENTARIOS A THE LAST OF US
Publishers: #HéroesDePapel (Héroes De Papel)
#NaughtyDog (Naughty Dog)
#TheLastOfUs (The Last of Us)