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VIRTUAL GOODS IN VIDEO GAMES: BASICS, CONSUMPTION AND EFFECTS OF GAMES

Jens Frieling



 

The market for games is undergoing a major change based on the rapidly occurring digital transformation process. Above all, the old business model of selling games using data carriers is increasingly being replaced by the business model of selling digital usage licenses or colloquially "virtual goods". This book is fundamentally dedicated to the relatively young phenomenon. In addition to consumers' purchasing motives, the effects of online games are also examined in detail. Thus, the volume is not only interesting for the practice of game management, but also for researchers who deal with aspects of the use and impact of games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783864881152

2017

324

OTHER NAMES

  • Virtuelle Güter in Computerspielen: Grundlagen, Konsum und Wirkungen von Games

 

TAGS


Authors: #JensFrieling

Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2017

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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