Luke Caspar Pearson, Sandra Youkhana
Through panoramic maps, intricate exploded diagrams and illustrations all prepared exclusively for this publication, Videogame Atlas presents wholly new perspectives on twelve popular videogame worlds. Taking influence from late-20th-century experimental architecture publications, this large-format book offers a playful yet detailed new way of seeing these beloved virtual environments using the practices and thinking behind architectural theory in the real built environment.
Titles such as Minecraft, Assassin’s Creed Unity, and Final Fantasy VII are analyzed and explored in depth in over 400 illustrations at the micro and macro scale, each supported by informed commentary and architectural thinking – the ‘fourth wall’ of familiar virtual worlds are breached and deconstructed as complex urban landscapes. For videogame fans, architects and visual artists alike, this information-rich yet sumptuous publication gives a rare glimpse into the staggering complexities of modern videogame design, delighting the eye and enriching the brain on every page.
TAGS Authors: #LukeCasparPearson #SandraYoukhana Publishers: #ReadOnlyMemory (Read-Only Memory) #ThamesAndHudson (Thames & Hudson) Languages: #English Format: #Hardcover Accessibility: N/A Year: #Year2022 Genres: #GameDesign #GameStudies Companies: N/A Public Figures: N/A Games: #AssassinsCreed (Assassin's Creed: Unity)
#Cities (Cities: Skylines)
#DarkSouls (Dark Souls)
#DeathStranding (Death Stranding)
#DwarfFortress (Dwarf Fortress) #FinalFantasy (Final Fantasy VII, Final Fantasy VII: Remake)
#Katamari (Katamari Damacy) #Minecraft (Minecraft)
#NoMansSky (No Man's Sky)
#Persona (Persona 5)
#StardewValley (Stardew Valley)