VIDEO GAMES IN PORTUGAL: HISTORY, TECHNOLOGY, AND ART
Nelson Zagalo
How many video games have been produced in Portugal over the last 30 years, and which ones? In what year was the first Portuguese video game created? Which games achieved international success? What motivated their creators? Which platforms and technologies were used? What types of funding were involved? What are the biggest challenges currently facing the Portuguese video game industry?
These are just some of the questions answered in this book, intended for the general public interested in video games. It is also a useful resource for training and higher education courses in this field and related areas, including Computer Science, Education, Arts, and Psychology. Each project is presented in terms of its technical quality and creative innovation, taking into account the period in which it was released.
Enriched with numerous images and first-hand accounts, the book is divided into several chapters, each covering a particular period and the most significant developments during that time:
The Birth of Video Games National Pioneers [1970–1990]
From MS-DOS to CD-ROM [1990–2004]
Building the National Community [1998–...]
The Mobile Era [2002–2006]
The Online World [2003–...]
Entering the Console Market [2008–...]
New Distribution Models [2009–...]
The book includes a full-color chronological timeline highlighting the most important milestones of the past 30 years, as well as an appendix containing a complete list of more than 350 video games created in Portugal between 1982 and 2012.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | 9789727227655 | 2013 | 248 |
OTHER NAMES
Video Games in Portugal: History, Technology, and Art
Videojogos em Portugal: História, Tecnologia e Arte
TAGS
Authors/Artists: #NelsonZagalo
Publishers: #FCA (FCA)
Languages: #Portuguese
Format: #Paperback
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Year: #Year2013
Genres: #GeneralHistory #GlobalPerspective
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