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VIDEO GAME LIBRARY

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VIDEO GAMES AND SPATIALITY IN AMERICAN STUDIES

Dietmar Meinel, Sören Schoppmeier, Felix Zimmermann, Nathalie Aghoro, David Callahan, Andrei Nae, Hanne Nijtmans, Damien B. Schlarb, Juliane Borosch, Stefan Schubert, Greta Kaisen, Florian Deckers, Michael Nitsche, Maria Sulimma, Elisabeth Haefs, Kirsten Möller, Anna Kpok, Lauren Kolodkin, Ryan Linthicum, Soraya Murray



 

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9783110675108

2022

292

English

eBook


9783110675184

2022

292


 

Companies: N/A Public Figures: N/A Games: N/A

Misc: #VideoGamesAndTheHumanities (Video Games and the Humanities)

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