Vincent Berry, Leticia Andlauer
In a few decades, video games have become one of the most popular cultural practices among adolescents. Sources of problems and concerns for some, simple leisure for others, video game practices are often the object of criticism and the target of many stereotypes, despite their great popularity. Based on field surveys, this book proposes to deconstruct the presuppositions on video games in order to better understand their relationship with these singular adepts that are teenagers and, for several years already, teenage girls. From their role in the identity construction of young players to the representations of adolescence in the scenarios they propose, video games then reveal their complexity in the light of sociological and anthropological perspectives.
Jeu vidéo et adolescence