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VIDEO GAMES! : A HISTORY OF THE 10TH ART

  • Writer: Geneviève .Larocque
    Geneviève .Larocque
  • 57 minutes ago
  • 1 min read

Philippe Tomlaine





From Pong and Space Invaders to the advent of 3D, by way of Super Mario, Tomb Raider, The Sims, GTA, and World of Warcraft, video games have established themselves since the late 1950s as a form of entertainment, an industry, and a distinct art form. A major pillar of contemporary popular culture, it is both criticized and admired, and today it commands the attention of the leisure and consumer markets, pushing players of all ages toward a constantly evolving immersive experience. This techno-ludic revolution, driven by its heroes, genres and masterpieces, from the arcades of the 1970s to home consoles and computers, resets the imagination and energy of literature, drawing, sport and cinema, pushing gameplay and interaction to the very edge of the forbidden... Exploring the richness of the 10th Art beneath each of its pixels, this book attempts to answer the ultimate question: having already become the dematerialized synthesis of our fears, our dreams and our wildest exploratory hopes, how far will video games go in the 21st century?

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Hardcover


9782361832117

2015

240

OTHER NAMES

Jeux Vidéo! : une histoire du 10e art

Video Game! : A history of the 10th art

TAGS


Publishers: #Lesmoutonsélectriques (Les moutons électriques)

Languages: #French

Format: #Hardcover

Accessibility: N/A

Year: #Year2015


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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