VIDEO GAME GENERATION – THE 90s – VOL. 2: 95 - 99
Christophe Butelet, Patrick Hellio
From Resident Evil to Half-Life, via Metal Gear Solid and StarCraft, this 300-page book explores the innovations and impact brought about by the arrival of the third dimension.
It was an era when, on the eve of a new millennium, games opened up into larger worlds, offered greater freedom, and explored new themes.
Inspired by the seventh art while also unleashing its full interactive potential, video games asserted themselves more than ever, forging a new level of maturity.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | | 9782956260721 | 2021 | 300 |
French | Hardcover | 9782956260738 | 2021 | 300 |
OTHER NAMES
Video Game Generation – The 90s – Vol. 2: 95 - 99
Génération Jeu Vidéo – Années 90 – Tome 2: 95 - 99
TAGS
Contributors: #ChristopheButelet #MatthieuGueritte #PatrickHellio
Publishers: #WildfireÉditions (Wildfire Éditions)
Languages: #French
Format: #Hardcover #Paperback
Accessibility: N/A
Year: #Year2021
Genres: #Compendium #GeneralHistory
Companies: N/A
Public Figures:
N/A
Games: N/A
Misc:
N/A




Comments