Joleen Blom
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | | 9789463722957 | 2023 | 210 |
English | eBook | | 9789048553495 | 2023 | 210 |
TAGS
Authors: #JoleenBlom
Publishers: #AmsterdamUniversityPress (Amsterdam University Press)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2023
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
#AnimalCrossing (Animal Crossing: New Horizons)
#Hades (Hades)
#MassEffect (Mass Effect)
#MegamiTensei (#Persona [Persona 5])
#SoulCalibur (Soul Calibur VI)
#Tales (Tales of Symphonia, Tales of Symphonia: Dawn of a New World)
#Zelda (The Legend of Zelda: Breath of the Wild)
Misc:
N/A
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