top of page
VGL_Banner_wLogo.png

UNDERSTANDING VIDEO GAMES: THE ESSENTIAL INTRODUCTION

Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca



 

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.


In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.


Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

First Edition

9780415977210

2008

304

English

Hardcover

Second Edition

9780415896962

2012

336

English

Paperback

Second Edition

9780415896979

2012

336

English

Hardcover

Third Edition

9781138849815

2015

286

English

Paperback

Third Edition

9781138849822

2015

286

English

Hardcover

Fourth Edition

9781138362994

2019

400

English

Paperback

Fourth Edition

9781138363052

2019

400

English

eBook

Fourth Edition

N/A

2019

400


 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

bottom of page