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THE VIRTUE OF VIDEO GAMES

  • Jun 28
  • 1 min read

Maxime Deslongchamps-Gagnon




Do video games do more than just entertain us? Several thinkers, from Aristotle to his successors, remind us that fulfillment comes through the practice of virtue. What if, in their own way, video games could make us virtuous and, ultimately, fulfilled individuals?


This book explores the full moral value of video games. Among the multitude of titles designed to entertain us, some go further: they invite us to reflect on the meaning of life and to demonstrate sensitivity, courage, or even humility. These "edifying" games encourage us to slow down, to untangle our emotions, to choose carefully—in short, to have an experience that transcends the screen, touching the very core of our being.


Using examples of critically acclaimed games, *The Virtue of Video Games* shows how the rules, narratives, and aesthetics of video games orchestrate experiences invaluable for our moral education. Since the practice of virtue is a lifelong endeavor, video games offer an ideal training ground for cultivating it.


Aimed at curious individuals, game specialists, and those seeking to understand the human dimension of the medium, this book provides accessible guidance and reminds us that video games can also contribute to a harmonious life.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

French

Paperback


9782760564015

2026

216

OTHER NAMES

The Virtue of Video Games

La Vertu du jeu vidéo

TAGS


Publishers: #PressesDelUniversitéduQuébec (Presses de l'Université du Québec)

Languages: #French

Format: #Paperback

Accessibility: N/A

Year: #Year2026

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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