THE VIRTUE OF VIDEO GAMES
- Jun 28
- 1 min read
Maxime Deslongchamps-Gagnon
Do video games do more than just entertain us? Several thinkers, from Aristotle to his successors, remind us that fulfillment comes through the practice of virtue. What if, in their own way, video games could make us virtuous and, ultimately, fulfilled individuals?
This book explores the full moral value of video games. Among the multitude of titles designed to entertain us, some go further: they invite us to reflect on the meaning of life and to demonstrate sensitivity, courage, or even humility. These "edifying" games encourage us to slow down, to untangle our emotions, to choose carefully—in short, to have an experience that transcends the screen, touching the very core of our being.
Using examples of critically acclaimed games, *The Virtue of Video Games* shows how the rules, narratives, and aesthetics of video games orchestrate experiences invaluable for our moral education. Since the practice of virtue is a lifelong endeavor, video games offer an ideal training ground for cultivating it.
Aimed at curious individuals, game specialists, and those seeking to understand the human dimension of the medium, this book provides accessible guidance and reminds us that video games can also contribute to a harmonious life.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | 9782760564015 | 2026 | 216 |
OTHER NAMES
The Virtue of Video Games
La Vertu du jeu vidéo
TAGS
Authors: #MaximeDeslongchampsGagnon
Publishers: #PressesDelUniversitéduQuébec (Presses de l'Université du Québec)
Languages: #French
Format: #Paperback
Accessibility: N/A
Year: #Year2026
Genres: #GameStudies
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