Sandra Duval-Rieunier, Laurent Jardin, Cyril Lener, David Peyron, Tony Fortin, Stéphane Fauteux, Pia Mesa, Marion Coville, Maïa Mazaurette, Anthony Jauneaud, Reynald François, Frédéric Lepont
Anxious to preserve his monopoly, our Sunday hero cares more than anything for his bodybuilt marines, vigilantes in blue jeans and other vengeful princes. And necessarily finds it less risky to save a princess from mutants than to give up the game to her little sister.
Well, a little tired of male arrogance, The Video Game Notebooks are making their revolution and have decided this time to give power to girls. Not all the power, don't overdo it either! But enough to explode prejudices, and rethink the question of gender in video games.
From Bayonetta to World of Warcraft, from the worlds of survival horror to those of Jane Jensen, from the games industry in Montreal to the specialized press, girls are omnipresent in video games. Far from being as decorative as they say, the female characters arouse devouring desire or matrix rejection: their shadowy presence establishes many game designs and above all reveals that the male foundations are more fragile than one could have imagined.
Joyfully combining in-depth analyses, speeches by industry players (developers, dubbers, journalists), hagiography and pamphlet, backroom anecdotes and grand theories, this issue brings to light the tensions that run through femininity and masculinity, and invites the industry to explore them by renewing its conventions rather than wallowing in stereotypes.
Les Cahiers du Jeu Vidéo #4 - Girl Power
Publishers: #PixNLove (Pix 'N Love)