William Audureau, Martin Lefebvre, Julien Annart, Georgios Maillis, Guillain Mejane, Sandra Rieunier-Duval, Pierre Gaultier, Laurent Jardin, Laurent Roucairol, Frédéric Lepont, Antonin Bêcher, Jérôme Dittmar
In his chic living room, Tim quietly looks at the television while thinking of the next home cinema he'll buy.
Nancy is overwhelmed with house chores which lowers her happiness level while hers husband's gauge increases, when his main occupation consists of leaving her deal with everything. So far, a model family. Until a horrible scene materializes right in front of the eyes of Tim: a wave of hobos emerge from the manhole. Is he imagining things? Are these monsters attacking his fortress where comfort reigns? And why would they be mad at him? Where's the bug?
That's just how it is: things are not always at they seem. The American neighbourhood are not as quiet as one may think, there's always skeletons in the closet. The Americans from The Sims are as nice as the hobos from The Condemned will look shady and terrifying to us. For every game making us take decisions, there's always another one that will invite you to take a look behind the scenes. An underground full of stressful puppets: infamous street gangs, aggressive punks and lawless pimps.
At first glance, The Sims, Grand Theft Auto and Final Fantasy have nothing in common. But they are legendary games where the city is an important part in itself. With all it's utopian dreams, it's anxiety and it's nostalgia we contemplate.
In a pixelized city, nothing is said but everything is lived. In old games, the scrolling screen would have been enough to allude to the fault-line between the rich and the poor. Whereas the recapture of abandoned zones, are thought through the profound gameplay (Mirror's Edge, Skate). But the real revolution of citizen games lies in the persistent world created that questions our city ideal. The reality of the game being close to the real world where we are forced to live together.
Turn off the lights. Enter the world of urban legends that is materializing in your living room. And discover in this 3rd volume of The Video Game Notebooks, with architects, level designers, geographers, journalists and players, the secrets of how these world were created and why they work so well.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Hardcover | | 9782918272083 | 2010 | 220 |
OTHER NAMES
Les Cahiers du Jeu Vidéo #3 - Légendes Urbaines
TAGS
Authors: #AntoninBêcher #FrédéricLepont #GeorgiosMaillis #GuillainMejane #JérômeDittmar #JulienAnnart #LaurentJardin #LaurentRoucairol #MartinLefebvre #PierreGaultier #SandraRieunierDuval #WilliamAudureau
Publishers: #PixNLove (Pix 'N Love)
Languages: #French
Format: #Hardcover
Accessibility: N/A
Year: #Year2010
Genres: #GeneralHistory
Companies:
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Public Figures:
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Games:
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