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THE VIDEO GAME IN THE PERIPHERY: CULTURAL PRACTICES FROM THE MARGINS OF DIGITAL LEISURE

Antonio César Moreno Cantano, Antonio Jesús Gil González, Carlos Ramírez Moreno, David Ruiz-García, Eurídice Cabañes, Fabián Gómez Gutiérrez, Jesús Albarrán Ligero, Joaquín Marín-Montín, José Antonio Moya Martínez, José Luís Eguia-Gómez, José Luis Navarrete-Cardero, José Rovira-Collado, Luca Carrubba, María del Mar Marcos Molano, María Samper Cerdán, Michael Santorum, Paula Bianchi, Paula Velasco Padial, Rafael Luis Bono Reyes, Ramón F. Llorens García, Rocío Serna-Rodrigo, Ruth García Martín, Ruth S. Contreras-Espinosa, Sebastián Baeza-González, Sergio Jesús Villén Higueras, Sven Von Brand



 

This book examines the world of video games from various angles. Its content includes analyses of specific games, such as Horizon: Zero Dawn, where the game's imaginary structural tensions are studied. It also addresses social themes, such as the inclusion of peripheral identities in the world of video games and the impact of stereotypes on character or role representation.


The evolution and current state of the video game market are analyzed, and reflections are made on the relationship between technology and artistic and playful education. Additionally, the authors highlight the importance of academic research in the sector, and how it can help understand the impact of video games not only on popular culture but also on society as a whole.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

eBook


9788447225224

2024

442

OTHER NAMES

The Video Game in the Periphery: Cultural Practices from the Margins of Digital Leisure

El videojuego en la periferia - Prácticas culturales desde los márgenes del OCIO digital

 

TAGS


Languages: #Spanish

Format: #eBook

Accessibility: N/A

Year: #Year2024

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#Horizon (Horizon: Zero Dawn)


Misc:

N/A



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