THE SCIENCE OF GAME BALANCING
Isaac Murgadella (Cover Artist), Mireia Vidal Castellvi (Illustrator), Sergi Subirats (Writer)
My dream is to make game balance easy to understand and empower designers to create better games.
It all started with a question: what if talking about balance were easier? There are a thousand reasons to approach this conversation with caution: working with complicated mathematics, making the game boring, homogenizing the options, frustrating players, not even knowing where to start…
But balancing well isn’t about making all the options equal; it’s about making them all interesting and different, even allowing some to be stronger than others (if that’s what we want to do, of course). But doing it well. Deliberately and carefully.
That’s what we’re going to learn in this book: how to build game balance from the ground up, covering everything you need to get there.
Good balance will make a game better, more exciting, and more fun. More immersive. It will make players dream of being a paladin or a vampire. It will make them feel the thrill. It will protect the depth of the game systems and create interest across multiple elements, helping to build an exciting metagame that makes players enjoy simply thinking about getting home so they can play.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Spanish | Paperback | TBD | 2026 | 220 |
OTHER NAMES
The Science of Game Balancing
La Ciencia de Equilibrar Juegos
TAGS
Publishers: #SugaarEditorial (Sugaar Editorial)
Languages: #Spanish
Format: #Paperback
Accessibility: N/A
Year: #Year2026
Genres: #GameDesign
Companies:
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Public Figures:
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Games:
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Misc:
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