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THE SCIENCE OF GAME BALANCING

1 hour ago
1 min read

Isaac Murgadella (Cover Artist), Mireia Vidal Castellvi (Illustrator), Sergi Subirats (Writer)





My dream is to make game balance easy to understand and empower designers to create better games.


It all started with a question: what if talking about balance were easier? There are a thousand reasons to approach this conversation with caution: working with complicated mathematics, making the game boring, homogenizing the options, frustrating players, not even knowing where to start…


But balancing well isn’t about making all the options equal; it’s about making them all interesting and different, even allowing some to be stronger than others (if that’s what we want to do, of course). But doing it well. Deliberately and carefully.


That’s what we’re going to learn in this book: how to build game balance from the ground up, covering everything you need to get there.


Good balance will make a game better, more exciting, and more fun. More immersive. It will make players dream of being a paladin or a vampire. It will make them feel the thrill. It will protect the depth of the game systems and create interest across multiple elements, helping to build an exciting metagame that makes players enjoy simply thinking about getting home so they can play.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Spanish

Paperback


TBD

2026

220

OTHER NAMES

The Science of Game Balancing

La Ciencia de Equilibrar Juegos

TAGS


Publishers: #SugaarEditorial (Sugaar Editorial)

Languages: #Spanish

Format: #Paperback

Accessibility: N/A

Year: #Year2026

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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